Mockups - Dashboard
Once I had ensured a path forward, I began creating mockups. I chose dark mode to reduce eye strain and to help showcase art. I chose a blue/green/gray color scheme to denote the differences in art status of Sketch/Final/Complete. This scheme switched between a bright version to a darker version to alert the artist to information that was either new or old.
I had many critique sessions as I iterated through my designs. The critique sessions was run by giving my UX team a short prompt and user story followed by myself leaving the room so they could talk amongst themselves for 10 minutes. When I returned, they went through their list of critiques and feedback while I listened.
I had many critique sessions as I iterated through designs. In these critique sessions, I gave my UX team a short prompt and user story and allowed them to speak freely amongst themselves by leaving the room for about 10 minutes. After which they would share a list of critiques and feedback. Because of the team makeup of three early career UX designers, I found that this structure made the most sense because of an inherent instinct to protect each other. It allowed them to say things like, "this is shit" instead of "it fine" or "it seems ok" and then be able to workout together what a good fix might be.
The main critiques during these sessions were about finding ways to soften the visual style. For iterations one and two, my colleagues found the white boxes proclaiming statuses too loud. For the final iteration, the round color key was made square to better connect to the art cards below, and the size of page header decreased to make it less prominent.